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WFSim

The real Simulacrum Prime.

Every hit counts.

Builder, simulator, optimizer.

Every formula cites its source, and every golden test is calibrated against a real in-game run. How to check it

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Okina Prime

Summary 33.3440 KPM

Standard Single Target · Thrax Centurion Lv 9999 SP · 100% headshots, aiming · 180 s · KPM

Among published builds under these conditions, the Neutral Combo build with a riven has the highest result: 33.3440 KPM.

The best published riven build reaches 33.3440 KPM; the best riven-free build reaches 23.1479 KPM. The riven build is 44.0% higher.

This scope contains 261 build records across 7 ways of using the weapon. Published results cover 4 of 48 board conditions for this weapon.

Not modelled here
  • Animation and event clocks use the pinned earlier package export. Current metadata verifies action references and properties, but does not re-establish every clip duration, playback fit, collision window or accepted-input boundary.
  • Melee reach, sweep/thrust arcs and bone motion retain the declared arena approximation. Native collision dimensions alone do not establish the animated contact surface.
  • The 5% Movement Speed bonus while held: nobody moves here.
  • Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.
  • Unpublished: how long a spectral dagger orbits before it seeks (the Incarnon Form card uses a stand-in), and which enemy it seeks (here, the nearest within 15 m). Both decide how soon a kill pays; neither is measured.
  • The heavy attack is 2x, from this weapon's infobox; the wiki's class table and stance module say 5x. Unmeasured.
  • Animation and event clocks use the pinned earlier package export. Current metadata verifies action references and properties, but does not re-establish every clip duration, playback fit, collision window or accepted-input boundary.
  • Melee reach, sweep/thrust arcs and bone motion retain the declared arena approximation. Native collision dimensions alone do not establish the animated contact surface.
  • Unpublished: how long a spectral dagger orbits before it seeks (the Incarnon Form card uses a stand-in), and which enemy it seeks (here, the nearest within 15 m). Both decide how soon a kill pays; neither is measured.
  • The heavy attack is 2x, from this weapon's infobox; the wiki's class table and stance module say 5x. Unmeasured.
  • Animation and event clocks use the pinned earlier package export. Current metadata verifies action references and properties, but does not re-establish every clip duration, playback fit, collision window or accepted-input boundary.
  • Melee reach, sweep/thrust arcs and bone motion retain the declared arena approximation. Native collision dimensions alone do not establish the animated contact surface.
  • Unpublished: how long a spectral dagger orbits before it seeks (the Incarnon Form card uses a stand-in), and which enemy it seeks (here, the nearest within 15 m). Both decide how soon a kill pays; neither is measured.
  • The heavy attack is 2x, from this weapon's infobox; the wiki's class table and stance module say 5x. Unmeasured.
  • Animation and event clocks use the pinned earlier package export. Current metadata verifies action references and properties, but does not re-establish every clip duration, playback fit, collision window or accepted-input boundary.
  • Melee reach, sweep/thrust arcs and bone motion retain the declared arena approximation. Native collision dimensions alone do not establish the animated contact surface.
  • Unpublished: how long a spectral dagger orbits before it seeks (the Incarnon Form card uses a stand-in), and which enemy it seeks (here, the nearest within 15 m). Both decide how soon a kill pays; neither is measured.
  • The heavy attack is 2x, from this weapon's infobox; the wiki's class table and stance module say 5x. Unmeasured.
  • Animation and event clocks use the pinned earlier package export. Current metadata verifies action references and properties, but does not re-establish every clip duration, playback fit, collision window or accepted-input boundary.
  • Melee reach, sweep/thrust arcs and bone motion retain the declared arena approximation. Native collision dimensions alone do not establish the animated contact surface.
  • Unpublished: how long a spectral dagger orbits before it seeks (the Incarnon Form card uses a stand-in), and which enemy it seeks (here, the nearest within 15 m). Both decide how soon a kill pays; neither is measured.
  • The heavy attack is 2x, from this weapon's infobox; the wiki's class table and stance module say 5x. Unmeasured.
  • Animation and event clocks use the pinned earlier package export. Current metadata verifies action references and properties, but does not re-establish every clip duration, playback fit, collision window or accepted-input boundary.
  • Melee reach, sweep/thrust arcs and bone motion retain the declared arena approximation. Native collision dimensions alone do not establish the animated contact surface.
  • Unpublished: how long a spectral dagger orbits before it seeks (the Incarnon Form card uses a stand-in), and which enemy it seeks (here, the nearest within 15 m). Both decide how soon a kill pays; neither is measured.
  • The heavy attack is 2x, from this weapon's infobox; the wiki's class table and stance module say 5x. Unmeasured.
  • Slam damage and critical rules retain the declared component model. Radius uses the maximum-height convention; ascent, descent, ground contact and recovery are not a calibrated physical cycle. Native attenuation and clip lengths do not establish that cycle.
  • Unpublished: how long a spectral dagger orbits before it seeks (the Incarnon Form card uses a stand-in), and which enemy it seeks (here, the nearest within 15 m). Both decide how soon a kill pays; neither is measured.
  • The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.
updated 2026-11-04 23:45

Benchmark

Forma plan your rules, and the builds that share these polarities

1

Mode

2

Mods

0 / 0 0 Forma
Stance
A stance decides what the weapon actually swings: it publishes a combo per mode, and installing one replaces the weapon's own. It also GRANTS capacity instead of costing it — 10 on a slot of its own polarity, 5 on a bare one, 4 on the wrong colour.
Exilus
A polarity can be swapped between this slot and a main one — the slot stays Exilus. So its polarity counts toward any build, even one that leaves it empty.
3

Arcane

4

Evolution

Incarnon Genesis
0

Wielder

Σ

Stats

≡

Build

▶

Scenario

Global scenario settings

Changes apply to every weapon and calculation. This view highlights settings relevant to the current weapon.

1 · Battlefield

2 · Weapon use

3 · External bonuses

Warframe buffs

Extra stats

4 · Starting buffs

the stacks the run STARTS with — the fight still grants and decays them on their own triggers

5 · Simulation rules

6 · Measurement

Scenario technical details
▷

Simulate

φ

Shapley analysis

what each part multiplies the result by
4

Rivens

Import card text

All rivens every riven you have made for this weapon, with what it actually rolls

Riven Analyst

analyze your riven with the standard search and official fight
5

Enemies

All targets every enemy you have made — pick one in the simulator's target list like any other

⚙

The search

the starts and the limits — what a search preset saves, with the runs per candidate

① Starts

At least one start is required. A blank start is allowed; the strategy processes each start.

Final requirements

② Limits click an option to exclude it, or require a mod in every final build; conflicting conditions block the search

▶

The fight

The global scenario, viewed for this build
★

Optimize

each start improved by the quick calc until nothing helps
Optimization history

—

Forma plan your rules, and the builds that share these polarities

1

Mods

0 / 0 0 Forma
Aura
An aura hands capacity back instead of costing it: twice its drain on its own polarity, 80% of it rounded down on another. A polarity moves between all ten slots, the aura's included.
Exilus
2

Arcanes

3

Archon Shards

4

Operator

Σ

Stats

5

Abilities

—

1

Body

Fixed base attributes are the minimum within this Prototype's carrier scope.
Compatible weapons:
2

Mods

0 / 0 0 Forma
Body stats modify this companion. In the fight marks effects applied to its weapon. Other card effects are not computed.

Mod catalogue

Operator

Only the active school's nodes apply. A node that needs an Operator action counts only when you say it is running.
1

Focus school

3

What reaches the Warframe

—

This category is not built yet: nothing here is simulated.