The best published riven build reaches 15.8311 KPM; the best riven-free build reaches 1.4039 KPM. The riven build is 1027.7% higher.
This scope contains 46 build records across 7 ways of using the weapon. Published results cover 4 of 48 board conditions for this weapon.
Not modelled here
Animation and event clocks use the pinned earlier package export. Current metadata verifies action references and properties, but does not re-establish every clip duration, playback fit, collision window or accepted-input boundary.
Melee reach, sweep/thrust arcs and bone motion retain the declared arena approximation. Native collision dimensions alone do not establish the animated contact surface.
The 5% Movement Speed bonus while held: nobody moves here.
Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.
Unpublished: how long a spectral dagger orbits before it seeks (the Incarnon Form card uses a stand-in), and which enemy it seeks (here, the nearest within 15 m). Both decide how soon a kill pays; neither is measured.
The heavy attack is 2x, from this weapon's infobox; the wiki's class table and stance module say 5x. Unmeasured.
Animation and event clocks use the pinned earlier package export. Current metadata verifies action references and properties, but does not re-establish every clip duration, playback fit, collision window or accepted-input boundary.
Melee reach, sweep/thrust arcs and bone motion retain the declared arena approximation. Native collision dimensions alone do not establish the animated contact surface.
Unpublished: how long a spectral dagger orbits before it seeks (the Incarnon Form card uses a stand-in), and which enemy it seeks (here, the nearest within 15 m). Both decide how soon a kill pays; neither is measured.
The heavy attack is 2x, from this weapon's infobox; the wiki's class table and stance module say 5x. Unmeasured.
Animation and event clocks use the pinned earlier package export. Current metadata verifies action references and properties, but does not re-establish every clip duration, playback fit, collision window or accepted-input boundary.
Melee reach, sweep/thrust arcs and bone motion retain the declared arena approximation. Native collision dimensions alone do not establish the animated contact surface.
Unpublished: how long a spectral dagger orbits before it seeks (the Incarnon Form card uses a stand-in), and which enemy it seeks (here, the nearest within 15 m). Both decide how soon a kill pays; neither is measured.
The heavy attack is 2x, from this weapon's infobox; the wiki's class table and stance module say 5x. Unmeasured.
Animation and event clocks use the pinned earlier package export. Current metadata verifies action references and properties, but does not re-establish every clip duration, playback fit, collision window or accepted-input boundary.
Melee reach, sweep/thrust arcs and bone motion retain the declared arena approximation. Native collision dimensions alone do not establish the animated contact surface.
Unpublished: how long a spectral dagger orbits before it seeks (the Incarnon Form card uses a stand-in), and which enemy it seeks (here, the nearest within 15 m). Both decide how soon a kill pays; neither is measured.
The heavy attack is 2x, from this weapon's infobox; the wiki's class table and stance module say 5x. Unmeasured.
Animation and event clocks use the pinned earlier package export. Current metadata verifies action references and properties, but does not re-establish every clip duration, playback fit, collision window or accepted-input boundary.
Melee reach, sweep/thrust arcs and bone motion retain the declared arena approximation. Native collision dimensions alone do not establish the animated contact surface.
Unpublished: how long a spectral dagger orbits before it seeks (the Incarnon Form card uses a stand-in), and which enemy it seeks (here, the nearest within 15 m). Both decide how soon a kill pays; neither is measured.
The heavy attack is 2x, from this weapon's infobox; the wiki's class table and stance module say 5x. Unmeasured.
Animation and event clocks use the pinned earlier package export. Current metadata verifies action references and properties, but does not re-establish every clip duration, playback fit, collision window or accepted-input boundary.
Melee reach, sweep/thrust arcs and bone motion retain the declared arena approximation. Native collision dimensions alone do not establish the animated contact surface.
Unpublished: how long a spectral dagger orbits before it seeks (the Incarnon Form card uses a stand-in), and which enemy it seeks (here, the nearest within 15 m). Both decide how soon a kill pays; neither is measured.
The heavy attack is 2x, from this weapon's infobox; the wiki's class table and stance module say 5x. Unmeasured.
Slam damage and critical rules retain the declared component model. Radius uses the maximum-height convention; ascent, descent, ground contact and recovery are not a calibrated physical cycle. Native attenuation and clip lengths do not establish that cycle.
Unpublished: how long a spectral dagger orbits before it seeks (the Incarnon Form card uses a stand-in), and which enemy it seeks (here, the nearest within 15 m). Both decide how soon a kill pays; neither is measured.
The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.
updated 2026-11-04 14:23
Benchmark
Forma plan your rules, and the builds that share these polarities
1
Mode
0
Parts
2
Mods
0 / 00 Forma
Stance
A stance decides what the weapon actually swings: it publishes a combo per mode, and installing one replaces the weapon's own. It also GRANTS capacity instead of costing it — 10 on a slot of its own polarity, 5 on a bare one, 4 on the wrong colour.
Postures guide companion targeting and may add combat bonuses. Equip one Posture; each card states its remaining modelling limits.
Exilus
A polarity can be swapped between this slot and a main one — the slot stays Exilus. So its polarity counts toward any build, even one that leaves it empty.
3
Arcane
5
Valence
4
Evolution
Incarnon Genesis
0
Wielder
Σ
Stats
≡
Build
▶
Scenario
Global scenario settings
Changes apply to every weapon and calculation. This view highlights settings relevant to the current weapon.
1 · Battlefield
2 · Weapon use
3 · External bonuses
Warframe buffs
Extra stats
4 · Starting buffs
the stacks the run STARTS with — the fight still grants and decays them on their own triggers
5 · Simulation rules
6 · Measurement
Scenario technical details
▷
Simulate
Σ
Result
φ
Shapley analysis
what each part multiplies the result by
4
Rivens
Import card text
All rivens every riven you have made for this weapon, with what it actually rolls
Riven Analyst
analyze your riven with the standard search and official fight
5
Enemies
All targets every enemy you have made — pick one in the simulator's target list like any other
⚙
The search
the starts and the limits — what a search preset saves, with the runs per candidate
① Starts
At least one start is required. A blank start is allowed; the strategy processes each start.
Final requirements
② Limits click an option to exclude it, or require a mod in every final build; conflicting conditions block the search
▶
The fight
The global scenario, viewed for this build
★
Optimize
each start improved by the quick calc until nothing helps
Optimization history
—
Forma plan your rules, and the builds that share these polarities
1
Mods
0 / 00 Forma
Aura
An aura hands capacity back instead of costing it: twice its drain on its own polarity, 80% of it rounded down on another. A polarity moves between all ten slots, the aura's included.
Exilus
2
Arcanes
3
Archon Shards
4
Operator
Σ
Stats
5
Abilities
—
1
Body
Fixed base attributes are the minimum within this Prototype's carrier scope.
Compatible weapons:
2
Mods
0 / 00 Forma
Body stats modify this companion. In the fight marks effects applied to its weapon. Other card effects are not computed.
Mod catalogue
Operator
Only the active school's nodes apply. A node that needs an Operator action counts only when you say it is running.
1
Focus school
2
Tektolyst Artifact
3
What reaches the Warframe
—
This category is not built yet: nothing here is simulated.